
Drone System with 3D Simulation and XR Integration
Developing an embedded quadcopter system with SLAM navigation in GPS-denied environments, linked to Unity XR simulations for real-time collision testing.
University of California, Davis (2023–2026)
Undergraduate Computer Science student with strong academic performance and hands-on experience in software engineering, data science, machine learning, and computer architecture.
Proficient in object-oriented programming, algorithm design, complexity analysis, and mathematical foundations. Demonstrated ability to work both independently and in cross-functional teams, with a focus on delivering results.
Recognized for strong communication, leadership in student organizations, and a commitment to innovation.